![]() ![]() Keep the buttons held until game play begins. Highlight your level, then hold X + Start. You should hear the Emerald sound effect. Now, listen to sounds 4, 1, 2, 6 (in that order). Go to the new sound select and listen to sounds 1, 9, 9, 2, 1, 1, 2, 4 (in that order). Hold X + Start to go to the level select menu. Hold B + Start to return to the title screen. Go to 'Sound Select' and listen to sounds 19, 65, 9, 17 (in that order.). Play as Super SonicĪt the title screen, press Up and access the 'Options' screen. Also, you can move across obstacles and turn back to Sonic to cut points in the level. You can also move the object in the air, etc. Press the button configured as 'A' on the Genesis while editing the level to change the object. Press the button configured as 'B' again to resume the game. ![]() You can 'paste' that object in the level. Sonic should become an object somewhere on the level. During a game, press the button configured as 'B' on the Genesis. Level editorĮnable the 'Debug mode' code. Note: This code may only be enabled when playing as Tails alone. Use one of the following controller actions to enable the corresponding debug code. Screen coordinates will appear instead of a score and the number of objects displayed will appear instead of the time remaining. Select any starting level, then hold X + Start until game play begins. If you entered the code correctly, you will hear a chime. Use the sound test selection on the options screen. Debug modeĮnable the 'Level select' code. Hold X and press Start when Sonic and Tails appear at the title screen. Choose sounds 19, 65, 9, and 17 (in that order). Use the sound test selection on the options menu. Strategy Guide/Walkthrough/FAQ What is CelebrityGamerZ? Level select
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